Semester: Spring 2016
Lab: 202 Wolfe Center
Time: Tues. & Thurs. 2:30PM - 4:50PM
Instructor: Bonnie Mitchell
Office: 109 FAC
Basic concepts of digital interactive multimedia art. Emphasis on interactive web art and interface design. Creative idea development which integrates image, text, animation, and audio with programming. Five studio hours. Prerequisites: grade of C or higher in ARTC 2210, and concurrent or prior enrollment in CS 2010, or consent of instructor.
This course will focus on interactive multimedia, specifically Internet art and web design. Throughout the semester, we will be creating interactive multimedia art projects by focusing on the integration of interaction and non-linear narrative structure in an art environment. Class lectures will include demonstrations, discussions, technical exploration, aesthetic inquiry and historical information relevant to interactive online art. Students are encouraged to pursue areas of interest and explore new ideas throughout the course.
In this class you will:
- Be introduced to WordPress and Responsive Design.
- Produce artworks that explore the interactive capabilities of the medium.
- Apply fine art principles as well as industry standard design and production practices.
- Produce interactive websites that explore the range from experimental (non-linear, expressive interactive interface) to commercial (adhering to industry design standards and practices).
- Learn to create graphics for the web, using appropriate file formats and quality standards.
- Learn about fonts and typography on the web.
- Learn about the challenges of creating work to be viewed on multiple platforms and devices.
- Learn about the challenges of meeting deadlines and working with clients.
- Use Adobe Dreamweaver, Photoshop, Illustrator and other software as needed.
Digital Storage: External Drive (formatted for both Mac and PC) or Flash Drive. You will be expected to back up your data a minimum of once a week.
Failure to back up work will not be accepted as an excuse for late or missing assignments.
Software: It is recommended (but not required) that you subscribe to an Adobe Creative Cloud software suite that includes Adobe Dreamweaver, and Photoshop. The software is on the lab computers in the Wolfe Center and on campus, but not always available 24/7. If you do purchase the software, make sure you get the educational pricing as shown in the link above. This software will be used in other Digital Arts courses as well.
Textbook and Readings
There are plenty of online resources for this class, so a physical textbook is not necessary.
Readings on theory will be online; the URLs will be listed in the assignment on the website.
Each student is expected to complete all projects, exercises, in-class exercises, the required readings, and an online portfolio of your artwork. Details of the various assignments will be discussed in class. By the end of the semester, all projects should be part of your online portfolio.
During class time, students are expected to engage in meaningful classroom participation. Some in-class work time will be provided, but the majority of assignments will be completed outside of class. You are expected to work on projects for this class during the in-class work time.
Attendance is mandatory. We will be covering a variety of materials throughout the semester. If you miss a class, it is your responsibility meet with a classmate or make an appointment with me to get the information.
Your attendance will be assigned a grade and factored into the overall grade.
1 absences = 90%
2 absences = 80%
3 absences = 70%
4 absences = 60%
Being 15 minutes or more late to class three times will count as one unexcused absence.
Leaving class early (15 minutes or more) three times will count as an absense.
Assignments and Critiques
Turning in Projects
Projects are due in the Homework folder prior to the beginning of class.
Revised projects are due exactly one week from the critique date. I do not accept late revised projects and you will receive a zero on the revised project if it is NOT turned in on time.
These focus on technical issues rather than creative content.
You may work on exercises during class time, or be required to complete them outside of class.
Exercises are graded on meeting the technical requirements of the assignment: you must meet all the technical requirements of the exercise in order to receive full credit for it.
If you miss a class in which an exercise is introduced, it is your responsibility to complete the exercise on your own.
These focus on your creative use of the technical skills learned in the exercises.
There will be scheduled work days in class for projects, but these are to allow you to receive feedback from the instructor and other students; you will not be able to complete projects solely during the class time provided.
Projects are highly individual, requiring both creative and technical effort.
Projects are multi-part assignments, and all parts count toward the final project grade (not just the finished work).
If you miss a regular critique, the project for that critique will be lowered by one letter grade.
During critiques, I expect each student's full attention and respect. Monitors will be TURNED OFF during critiques. Critiques begin promptly at the beginning of the class.
Attendance at the Final critique is mandatory. Missing the final critique will result in an F for the Final Project. NO late Final Projects will be accepted!
Grades / Evaluation
All project criteria is listed on the Project page.
Rubrics for assignments are posted for each assignment.
- A (100-90%)
Excellent - Above and beyond ALL requirements
- B (89-80%)
Very Good - Above and beyond SOME requirements
- C (79-70)
Average - MET ALL the requirements
- D (69-60%)
DID NOT MEET ALL the requirements
- F (59-0%)
DID NOT MEET ANY requirements, plagiarized work, or not turned in
Digital Arts Department Rules
- No food or drink in the lab.
- No cell phones, or beepers on during class. ALWAYS remember to turn off (or silence) your cellphone before class. After being told to put away your cell phone two times, you will be required to put your phone near the teacher station for 1 month.
- No sleeping during class.
- No student is permitted to disconnect, reconnect, or reconfigure any workstation without the permission of a digital arts
Projects created in any Digital Arts course may be used by the ART department for the purpose of promoting the student, the department and/or the university in general. These materials may also be used by the ART department for instructional purposes in future courses. Please inform the instructor if you do not want your projects used.
Any student who wishes to discuss accommodations on the basis of a disability, please come talk to me after class or during office hours. The goal of the Disability Services for Students Office is to help provide equal access and reasonable accommodations to BGSU students with disabilities. Students wishing to discuss their eligibility for such accommodations are encouraged to contact their office at 372-8495 (413 South Hall).
Students are expected to maintain the highest level of integrity in their academic work. Cheating, fabrication, plagiarism or using copyrighted materials in inappropriate ways may result in project grades being lowered or could be as severe as dismissal from BGSU. If in doubt, please check with your professor before engaging in activities that may constitute Academic Dishonesty.
The syllabus page shows a table-oriented view of the course schedule, and the basics of course grading. You can add any other comments, notes, or thoughts you have about the course structure, course policies or anything else.
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